Again, drawing by Landon Kemp (me) and Fly Me To The Moon belongs to whoever gives a crap about this stupid-ass movie they made. |
-Rendering
Other Mediums "Obsolete"
One
of the things I hate the most about this influx of CGI is that people get the
idea that it'll render other mediums of animation, most notably hand-drawn and
stop-motion, obsolete. As a die-hard supporter of both hand-drawn and
stop-motion animation, I don't take kindly to this. This has been a mindset for
years, hitting the strongest in the 2000s, and if the 1988 short
"Technological Threat" is anything to go off of, it's been going on
since the 1980s. I should also bring up that Hollywood has exploited CGI like
mad in live-action features, especially in the late 90s, with disaster porn
like Independence Day and Armageddon. That trend has sort of died down by this
point, but while CG effects are still prominent and heavily exploited in modern
blockbuster flicks, it feels like filmmakers have been utilizing the technology
a little better, usually knowing when and how to use it most of the time. I
still think live-action should rely on a combination of CG and practical
effects or even just do all practical effects to create a more convincing
illusion, but that’s beside the point at the moment.
Disney
has been doing short films combining CGI with hand-drawn elements, like
"Paperman" and "Feast", and while they do look nice, it
leads me to ask, "Why not just do a hand-drawn film? Do you really need to
create some superfluous tech just to give something a hand-drawn look and feel?"
I felt The Peanuts Movie did this sort of combination to far better effect,
since while it was still largely CGI, it retained some hand-drawn elements,
like for imagination sequences, visual effects, and occasionally the eyes on
characters like Snoopy, making for a unique combination of styles. It didn't
try to mask the CGI with traditional art to give off the illusion of hand-drawn
animation, either. The influence of the original Melendez specials came through
in how the characters were animated and how they were staged. It managed to
translate into a more modern sensibility while still doing its own thing and paying
homage to its roots.
Still,
the idea that computer animation will render the other mediums “obsolete” is a
constant problem in this industry. Not even other countries are safe from this
mindset. In a 2014 interview, Hideaki Anno, creator of the popular anime
"Neon Genesis Evangelion", stated that he can see Japan, the anime
capital of the world, going more towards 3D CG in the future, even saying,
"To work with the rest of the world, we have to move on to 3D". Like Hell
you have to! A lot of what makes Japanese animation so notable is that it
DOESN'T follow what the rest of the world does. It has its own unique voice.
Even when CG was worked into the actual animation in the past, whether it fit
or not, it still felt like Japanese animation. By following what Hollywood and
"the rest of the world" does, it's basically giving that identity up
just to become another part of the machine. I'm not discouraging the Japanese
from working with 3D CGI since, if the video games they make are of any
indication, they know how to work with it, but for God's sake, I'm hoping
they're a lot smarter with the tool than we were and not letting it go out of
control. The same applies for other countries that use it.
As
you can see, this is a major concern. But I think I know what the problem with
this whole deal is: it's the greedy executives running the whole show. They see
how much money 3D animated movies make at the box office and are under the
aforementioned thought process that Andrew Stanton described, that
"Computer Animation = $$$ LOTSA MONEY $$$". To them, it's become a
safe bet. They are resistant to trying anything new or anything to shake up the
norm. And with how outdated a lot of Hollywood standards in general are, that’s
a big problem. It really frustrates me that people can’t just put their foot
down and stand up to these talentless execs to make their voices heard when it
comes to issues like this.
The
way I see it, 3D CGI is like a drug. Sometimes it has benefits, but it’s easy
to get addicted to it, and can often lead to harmful effects if you abuse or
overdose on it. And by harmful, I mean harmful for the industry, but I wouldn’t
be surprised if it wound up being harmful in other ways. I heard on one of the Bancroft Bros.
podcasts that despite John Lasseter’s claims that they’re trying to find the
right story for hand-drawn animation, all of the new films at Disney are given
the 3D treatment because some higher-up, possibly Lasseter himself, takes a
look at it and says that it would be “better suited for 3D”. And I hear they’ve
sold off the animation drawing desks. Again. So much for your big claims of
reviving hand-drawn animation, Lasseter! Working with the CGI medium for years
has only left him and a lot of these other animators addicted to this “drug”.
And when they become addicted, they start turning out products of increased
quantity… but not always at increased quality, which again, is a danger tied to
churning out films at the rate they’ve been doing.
That
is why I think we need more variety in this industry. I feel we need to
acknowledge the strengths and weaknesses of each medium and come up with a
better system than what we have now. I’m very certain a lot of artists don’t
want to do things the “mainstream” way, they want to be able to create what
they want the way they want it. I’m certain that hand-drawn animation is and
can still be profitable at the box office. It just needs the right promotion
and the right story. Same thing for stop-motion. I'm certain that, if Kubo And The
Two Strings had been given better promotion and a better release date, it would have been a box office hit.
Seriously, why did this beautiful and creative stop motion movie not do well? |
Now,
my point here, as well as with this whole article, is that I want computer
animation to be able to evolve as a medium of animation, but not at the cost of
the more traditional mediums that also deserve a chance to evolve and grow.
-Modern
CGI Gets All The Love When It Comes To International Distribution
We've
been getting a lot of foreign imports in recent years. Animation is becoming big
in not only the US, but in other countries as well. Many countries either have
their own animation industry with its own rich history or are just starting up
their own. Opportunities have arisen for exporting animated shorts, shows, and
features of all kinds to showcase how other cultures create entertaining and
artistic animated films around the world.
The
only problem? IT'S ALWAYS THE CGI FILMS OF TODAY THAT GET THE BIGGEST
DISTRIBUTION AND THE MOST ATTENTION!!!
Seriously,
all the big studios flaunt the flashy CGI features of today in movie houses
across the world, while indie titles, smaller imports and the features of
yesteryear have limited releases in select theaters or even on DVD with little
to no promotion. These people seem to be under the delusion that it has to be
CGI to be successful in the international market or to American audiences.
This
really pisses me off, because hand-drawn foreign films like Ernest And
Celestine, Song Of The Sea, and The Tale Of The Princess Kaguya, all distributed by
the seriously underappreciated GKids, have only been able to get limited
releases. I've seen all three of these movies in a local theater during my stay
in Austin, and they are way too good to only be released in select theaters on
select dates. And by good, I don't mean that because they're hand-drawn, but
because they have a lot of effort put into them in general. And back in 2015, I
saw the wonderful Aardman stop motion feature The Shaun The Sheep Movie, only
to find it didn’t even make the Top 10 at the box office, because the idiots at
Lionsgate didn’t market it properly. From what I heard, it also came from
Aardman’s supposedly diminished presence in the US, but I think a quick
reminder that Aardman was the same studio that gave us stuff like Wallace And
Gromit and Chicken Run will immediately make people go, “Oh yeah, THAT’S what
else they’ve done.” It’s not that hard, folks. A simple reminder of what else
is in their filmography can definitely go a long way in raising interest.
And
even then, there’s not a steady guarantee that foreign animation will even see
release in American theaters. The Weinstein Company managed to gain the rights
to premiere an English dub of the Argentinean CG flick Metegol (or Underdogs,
as it has come to be known,) in the US, only to delay it again and again until
it was pulled a week before its planned release, and then casually dumped onto
DVD shelves without any promotion. Then again, the Weinsteins don’t have the
best history with animation, so it probably shouldn’t come as much of a
surprise.
Coming Soon To A Theater Near You... NOT! |
Another
issue is that some countries don’t have the know-how to do proper CGI
animation. As mentioned before, it takes a lot of time, effort, money, and the
proper tech to make CGI that is of a good quality, and most of the time, they’re
used to make those terrible knock-off movies with CGI that looks dated and
awful. And even if that’s not the case, they still don’t always know how to
make the rendered computer animation appealing to look at. There have been
examples that managed to avoid that, sure, but it’s still something of an issue
that needs to be worked with before they truly utilize such a method.
You
may be wondering why I’m bringing imports into this all this. During the big
VHS boom in the 80s and 90s, there was a ton of imported animation and anime
that was translated and sent to video store shelves, at first mainly for kids
and their families by companies like Celebrity’s Just For Kids, but once anime
and adult animation started gaining an audience, other video companies started
releasing animation videos for mature audiences as well. There’s a ton of
animation that hasn’t seen release outside of its own country, though, and as a
huge advocate for international animation, cartoons and other creative
entertainment, I think a lot of those properties deserve a chance to shine
outside their own country, be they old or new, for kids or adults.
Again,
I'm not saying it's not possible for foreign nations to try to create good CGI
animation, but not only do they need to learn to use the tool properly, but
also not to let it go to their heads, and to give their older
hand-drawn/stop-motion features some love as well.
-To
Conclude…
As
sick and tired as I am of CGI and as much as I rag on it, I don't think it
should be completely abandoned. It's proven that it can be a major force in the
animation industry, and with each major innovation, it manages to evolve and
grow. However, I say something has to be done about it to keep it under control.
A good majority of the human race is tired of this kind of CG excess, and
furthermore, many of them don’t even KNOW that they’re tired of it. We need to
back down and give the other mediums some more exposure. Hopefully, bring some
more balance into the industry by allowing hand-drawn, stop motion, and more
experimental types of animation to thrive, because in the end, it's not the
medium that's the problem, it's the people that exploit it and the worst
cliches and notions that are tied to it. The computer is a wonderful tool, but
again, it's just that: a tool. It's not the end-all, be-all "future of
animation", it's just as much a method of creating animation as drawing on
paper/tablet or working with clay and puppetry is.
I
may be bitter about the whole situation, especially since I think the current
highest-grossing animated film and one that further cemented CGI’s long lasting
place in the industry, Frozen, is a mediocre piece of crap, regardless of
medium, but what I ultimately want is for there to be an animation industry
where people are allowed to work in the medium of their choice and not what the
execs or the charts want. It should come down to personal preference. If
someone wants to do a hand-drawn film, they can do a hand-drawn film. If
someone wants to do a CGI film, they can do a CGI film. If a movie wants more
practical effects with a little CG thrown in, it can have more practical
effects with a little CG thrown in. It's this sort of freedom to do want you
want and, hopefully, break some new ground and innovate by combining different
methods to create a unique film or a unique approach to making film that I wish
would exist. My belief is that if we make the animation industry a more stable
and versatile place, for all mediums to thrive and grow, we can really take
animation, in the immortal words of Buzz Lightyear, to infinity and beyond.